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LastEmber

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A member registered Aug 11, 2020

Recent community posts

Updated my post. The shaking could be caused by Godot... I remember reading somewhere in the documentation that Godot isnt designed to handle very large numbers of interacting instances. That said, I have not yet run into that problem.

(4 edits)

I hate to be the bearer of bad news, but it's not gonna happen.  

I did some math for you and discovered:

Due to the exponential growth of the cost of the dice, even filling the top row of the board would take 50x 100-year lifetimes if every single spot on the board was giving you 1 million points per second :(

Filling 2 rows would take almost 9 sextillion of said lifetimes.

Row 3 is even worse.

EDIT: Thanks, Gak237. The game has been updated since I posted this, the cost scaling has been changed, so this is no longer true.

EDIT2: did some more math, if you are averaging 100,000 points per second, itll take about 48 days to complete the board. very doable. 

EDIT3: nvm, the board has been resized as well. ignore everything I say. I will shut up now.